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This is the most soulless things I've seen DLSS 5 do yet

videogames | by /u/SEVENS_HEAVEN_7 | 113 comments | 2026-09-02T15:35:20+00:00 Central

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/u/PaleFondant2488
The one great thing about DLSS 5 is it's going to help
people realize art direction is what mattered more this
entire time. Not resolution and ultra-realism.
/u/MelonJelly
To add to this, stylized art with good direction is
timeless, doesn't require cutting edge tech, and is a
lot more memorable than realistic art with mediocre
direction.
/u/Gizogin
Return of the Obra Dinn is a great example. That game is
entirely monochrome (not grayscale; literally only "on"
or "off") and looks amazing because of the care put in
to make that style work.
/u/Jeoshua
They literally developed new rendering techniques to get
the dithering to look just so. It's a poster child of
how you don't need crazy poly counts or hyper-realism to
make something look amazing.
/u/Demara_Awol
It helps that Lucas Pope is cracked out of his fucking
mind. For how tiny his games are he's one of the most
gifted developers of our time.

Him and Mike Klubnika do wild things with very
'rudimentary' games.
/u/CarfDarko
Love his work, and I hope to see many more in the
future.

Dude feels like the U.M.A.M.I of gaming, doing his own
thing, but with the heart at the right place and if you
like the ride, you are up for a good time!

A handful of free and short experiences by Mike which
will hopefully finds a way to new players to enjoy!
/u/Freya0232
i'll check the actual gameplay later, but i am digging a
LOT the late 1990's visuals
/u/TheReaperAbides
Even the largest AAA devs are perfectly capable of doing
this. Wind Waker looks great to this day.
/u/funkyyyyyyyyyyyyy
oh woah that is super sick, def gonna check that out
/u/AngryAriados
Please do not spoil anything about this, grab pen an
paper, and enjoy one of the best games out there

Lucas Pope is a genius
/u/WEVP-TV
EXTREMELY fun game. If you like pretending you're a
detective, it's an absolute blast. I recommend buying a
small notebook because you'll want to take notes while
playing, and physically writing it down - while
eliminating the need to alt+tab out of the game - also
just feels appropriate.
/u/funkyyyyyyyyyyyyy
thanks for the tip :)
/u/dead_fritz
Obra Dinn is a game I use to quickly explain to people
what actually makes a game great. Everything about it is
done exceptionally well even though it's a fairly
straightforward game in monochrome from one guy. But you
can tell that time and care went into every aspect.
/u/Darkside0719
That game is one of my all time favorites. I wish there
was more
/u/Asenath_Darque
I wish I could forget everything I know about it so I
could play it for the first time again.
/u/GalFisk
And Beyond Good and Evil.
/u/funkyyyyyyyyyyyyy
elite ball knowledge.

they stayed true with the direction in the second
installment as well. One of my fav series
/u/Own_Flounder404
Such an absolutely timeless art style. Looks just as
good today as it did the day it came out!
/u/I_divided_by_0-
Are you the milk man?
/u/Alert_Coyote_8546
This is what kept me hooked on WoW for years, it had
this consistent charm to it's art style that aged very
well even as the blocky graphics were totally outpaced
by other games coming out.
/u/Bitter-Marsupial
It's why "artistic choice" is paramount for longevity
rather that straight fidelity

Look at people praise disco Elysium or Okami
/u/afterparty05
Don't leave out ICO in that list <3
/u/Saiphel
God I LOVE how ICO and SotC look. The blurr-ish effect
makes it feel dreamlike.
/u/Eg_3600
Wind Waker is an art style that has aged so well. I
hated it when I was in grade school when it was first
announced bc I wanted "gritty realism," but now older I
appreciate its beauty
/u/Szwejkowski
Team Fortress 2 - still absolutely great to play. The
silhouettes alone are a masterclass.
/u/MelonJelly
I read an article about how Valve payed special
attention to the silhouettes, as that was one of the
main ways players would identify opponents in a chaotic
environment.

Making them clear and identifiable is pretty much the
opposite of camo, but makes for better gameplay.
/u/Tyrannosaurus-Shirt
Silhouette design has long been a fundamental thing in
character design in animation and even comic art. Think
of Mickey Mouse and Donald Duck or Asterix and Obelix
and many others.. iconic shapes.
/u/GrandCTM25
Valve honestly does such a good job on making it so you
can identify characters easily. The special infected in
L4D are another shining example. Even in the middle of a
hoard you can identify the special infected by sound and
silhouette
/u/84theone
You can do that with realistic graphics as well, look at
Battlefield 1, where each class is immediately
identifiable regardless of faction (scouts have a cape
or flowing coat, medics have the crutches, support has a
large backpack, and assault is just a normal looking
soldier)
/u/ccoastal01
Left 4 Dead 1 and 2 hold up great too. I think in part
because they went for a slightly stylized aesthetic
rather than photorealism.
/u/Punchasheep
Man imagine if they tried to realism Dishonored. That
would be a tragedy!
/u/PancakeMixEnema
You can also do this with realism. If the art direction
is on point. Battlefield 3 is a PS3 game with low
quality assets that theoretically should look like shit
but it has impeccable design and carefully chosen
lighting that wipes the floor with most Battlefields
besides BF1
/u/SinofThrash
Call me old, but graphics never mattered in gaming to
me. Games should be fun. Not hyperrealistic scenarios of
real life.
/u/Eecka
Good graphics isn't the same as hyperrealistic. You can
have good graphics with all sorts of creative design.

Games should be fun, but they're also a visual medium,
and as such they should also leverage the visual
possibilities. Hyperrealism however is one of the most
boring ways to do it.
/u/slyleo5388
Exactly..Borderlands and Super Mario rpg come to mind.
/u/Short-Shopping3197
I replayed that the other day on Switch, still looks
amazing.
/u/bennyfuckingprofane
Super Mario RPG mentioned, I upvote.
/u/pchlster
XIII in its original version still holds up today.
/u/ohz0pants
I still think that the Wind Waker is the nicest looking
Zelda game of all time.

The cel shading look is sick as fuck and that game
looks exactly like the artists behind it intended. None
of it looks realistic, but it looks great and cohesive
nonetheless.
/u/ratbear
I agree. My dream aesthetic ever since I started playing
games in the late 80s was "playable Saturday morning
cartoon". Wind Waker was the first game that truly
nailed what I had imagined was eventually possible.
/u/ohz0pants
Yes!! GameCube actually had a few like this.

Viewtiful Joe also had an amazing cartoony art style
that was unique and really appealing.
/u/Cobalt1027
There's a reason that after Van Gogh mastered
hyperealism, he ventured into abstract art. Realism is a
valid art direction, but it's not the end-all be-all of
art. Some - arguably most - games would not benefit, and
would be actively hindered, by realism.
/u/waffle_iron_maiden
If you look at Mc Escher's paintings you can tell he
also had mastered realism before going on to make pieces
in his signature style. Granted a lot of his mind
bending art still uses aspects of realism with the
shading especially
/u/Spare-Bodybuilder-68
With Escher I think that the realistic minutiae serve to
make the mind-bending geometry stand out even more. Like
it's uncanny to have beautiful, realistic shading coming
from multiple directions and landing on differently
impossibly oriented surfaces. It would be disorienting
if it weren't so well executed.
/u/paper_liger
I get your point, but Van Gogh never painted in a 'hyper
realistic' style. He was always to a degree
impressionistic, later moving on to post impressionism.

A better example of someone more grounded in classical
realism who evolved pretty far afield from that is Dali
or Picasso maybe.
/u/Cobalt1027
Fair! I'm not gonna pretend to be an art expert or
anything, he was just the first person I thought of.
From a casual admirer, I find that in a lot of Van
Gogh's early works his landscapes look like landscapes,
his animals like animals, and his people like people,
whereas his later works get pretty crazy.
/u/honeywhereismypenis
And games that go for hyper-realism are the ones that
don't graphically age well. The original Luigi's Mansion
still holds up 25 years later but there are games 15
years younger that were impressive for the time but are
hard to play now because they look dated
/u/HumDeeDiddle
Feels like gamers have been beating the "realism is
overrated" drum since the gamecube era and yet companies
still push for more "realistic" graphics every year.
Guess its easier to show stockholders that your products
have more polygons than it is to show that your game is
more fun to play.
/u/Dull-Culture-1523
I mean gamers also beat the "holy shit this looks so
realistic" drum all the time. For a more modern example
just look at anything GTA VI.
/u/SuddenBasil7039
Yeah, the average gamer does care about graphics, 90% of
the hype for GTA is "map so big, so many polygons"
/u/EitherSpite4545
The issue isn't more polygons for shareholders. It's the
increasing mainstream acceptance by lowest common
denominator normal people. These aren't the people
having discussions on reddit about video games, these
are the people that play 20 minutes of Madden 2-3 nights
a week and never touch anything else, but they are first
in line for a ps6 and the newest version of Madden.

They vastly spend more than me and you (in their
combined numbers) with needing a fraction of the work to
entertain, and their only concern they care for is hyper
realism because they don't understand and engage with
the medium beyond the barest surface level.
/u/_Old_Goat_
Oh my God, I think you hit the nail on the head with
that. Yet another reason for me to hate capitalism.
/u/titoalmighty
Ive got a good story about capitalism making games
worse. I worked for blizzard from 2007 to 2010 as a GM
then as an account administrator. pre-activision, we
were absolutely ruthless protectors of the community. I
personally banned hundreds if not thousands of power
levelers. You got 1 warning then a permanent ban. There
were a hundred GMs actioning chat and in general keeping
the community clean. This is when i learned that
successful MMOs depend on the economy and the community
and you absolutely need to baby both, and doing so got
the game to 11 million concurrent players.

Then activision took over and you cannot draw a direct
line between community policing and profit. There is no
straight line, its a lot of indirect things that make
people want to be a part of the community and banning
cheaters was definitely one of them. However you can
draw a direct line between banning powerlevelers and the
loss of 15 dollars a month. So when all you look at are
graphs, all you see is policing the community is losing
us all these monthly subscribers, lightening up on the
rules should increase our player count even more!

Then I witnessed a race to the bottom as every support
manager fought to see who could sell out their previous
ideals the fastest to make a name for themselves and the
sub count dropped and never recovered.

I distinctly remember the meeting where they pulled my
team in and told us to stop closing power leveler
accounts and left shortly after.
/u/LouisWillis98
The majority of the games I enjoy are not ultra
realistic. They just have a good art style.
Art style over realism any day
/u/BloodSugar666
Aesthetics>Graphics.

That's how Nintendo gets away with it.
/u/Iggy_Snows
You say this as if 90% of gamers really dont give a shit
and just want their games to look as "good" as possible,
or wanting to use the latest and greatest tech. They'll
turn on dlss 5 because 5 is bigger than 4.

DLSS5 is going to come out and be used by millions of
people for 5 years and then the internet will be flooded
with "every game looks the same" posts by people who
genuinely dont see how dlss5 ruins art direction.
/u/you-are-not-yourself
90% of gamers probably won't have access to
DLSS5-capable tech for a long time

In a dystopian future where games are only playable via
remote streaming, it's possible that you could pay for
more powerful servers, but I hope that doesn't come to
pass
/u/pacgaming
I saw someone use it on god of war. Because the ai
filter is focusing on realism, it assumes kratos's white
skin is because of poor lighting. So it corrects him and
makes kratos have darker browner skin.

I can't tell you how much of a spit in the face to art
that is.
/u/Nottodayreddit1949
Well duh. We are throwing DLSS5 into games that weren't
designed to have it.

That compared to a game where the artists from the
start work together to produce something greater than
either would do alone. If you design your product to use
the product properly, your results will be better than
throwing it into old games and expecting perfect
reproduction.

That's just silly, so silly it borders on absurd.
/u/generic_canadian_dad
That's what I've been thinking. Am I crazy to just want
developers and artists to do their thing and not have ai
modifying it? It seems completely ridiculous.
/u/Fogtwin
This is why people love GTA and don't even know it. It's
not a hyper photorealistic game but it nails certain
aspects of life realistically. For me it's the art
direction in GTA that makes it so great. Other games can
have photo realism and never be nearly as good.
/u/RPTGB
Speaking as someone who has worked professionally in
"the biz" as a character artist for thirty years, I
can't upvote this enough. Well said pal, well said.
/u/Impossible_Ease_1460
Id like to think that, but I honestly believe the more
general audience who doesnt know much about anything is
gonna be eating from the trough all the same
/u/IMRuuhtra
The colors and vibe issue are not related to DLSS5. The
video's author is probably using reshade and/or mods to
change the game's aesthetic.
/u/Whoopwhoopdoopdoop
That was my thought too, it looks like those eternally
overcast reshade mods
/u/magicchefdmb
Exactly. I've been seeing the "realistic" overcast mod
for awhile. Overcast DOES allow for an easier time
making things look real, but it doesn't always work and
this that we're seeing is an amalgamation of different
mods, and not just DLSS 5
/u/Selix317
Yea. I don't really have an issue with the realism part
but the overcast or whatever it is just makes it look
like junk.
/u/PM_Me_Good_LitRPG
I've recently come to think that I do have a problem
with the realism part as well. Videogame graphics /
sound isn't as "noisy" as "real-life experience", which
can make doing something inside a VG be more comfortable
than doing a similar activity IRL.

On the other hand, the epidemic of shitty writing and
shitty VG AI (NPCs, cars, enemies) is a dealbreaker.
/u/Whoopwhoopdoopdoop
I think I know exactly what you mean. Dishonored 2 was
harder for me to get into than Dishonored one, as well
as Deus Ex, DE: Human revolution compared to Mankind
Divided.

In both the sequels the scenes were hard to instantly
read, and interactables were lost in all the noise
/u/Devatator_
Yeah I've seen quite a few screenshots and videos and
none of them even look remotely like this. It legit
looks like an amateur attempt at gaussian splatting (so
the shit I got from my shitty phone camera and 3050 on
PostShot before it went subscription based)
/u/elcocopelao
It actually looks more like they're doing multiple
passes of DLSS5. I tried it yesterday in several games
doing 3 passes and it makes everything look like this.
/u/elcocopelao
For those who don't know, this is what going from off to
3 passes looks like in Gallipoli. Sorry it's not a
screenshot, these were quick photos from my phone.

This is why OPs video looks weird, and those images
circulating of the anime game that make the whole thing
look like a freak show. If you use the tech as intended
and adjust the settings accordingly, then you can make
the game look great. Unfortunately those who hate
blindly will use the worst images possible to do what
they always do.

https://preview.redd.it/mezckbhxw4nh1.jpeg?width=2880&f
ormat=pjpg&auto=webp&s=f932d3794d54ccc6ae82d0b27cc75555d
eb188d0
/u/Green_Insect_6455
What the fuck are we doing anymore
/u/Shoddy_Meaning_7654
Reddit engagement bait because DLSS 5.0 bad look at how
bad it is when we run it at max doing 4 passes, gets a
bunch of upvotes
/u/Green_Insect_6455
Im like. So weirded out by everything going on here. Its
not just grandmas, its EVERYONE.

People just read a headline and look at a picture and
instantly believe it, and start responding why its bad
that this thing that isnt happening is happening. Gunga.
We need to go back to cave time.
/u/Ok_Dragonfruit_8102
Things go viral first on twitter because twitter pays
out real money for posts that get big views, which
incentivises people to try and make viral content
usually by exaggerating and jumping on divisive trends.
Then the karma farmers on reddit take the viral posts
from twitter and post them on reddit, so they can build
karma on accounts in order to sell them (accounts with
high enough post karma can be sold for over $3000 as
many of the biggest subreddits have karma limits on new
posts, and advertisers want accounts that can make
posts). Then hundreds of thousands of bots across reddit
upvote and comment on the posts, which gives both human
users and reddit's investors the impression that the
site is constantly full of activity.

That's the viral economy in a nutshell.
/u/ZeroAmusement
Kneejerk 'AI slop' reaction. I mean, there's quite a few
examples where people have been like,

'hey you like my ai art?' and everyone is like "LOOKS
LIKE AI SLOP!!!" and then they reveal it's actually by a
famous artist.
/u/elcocopelao
Anything over the first pass looks deep fried and it's
unplayable. It also starts guessing the motion vectors
so it looks like a jumbled mess.
/u/Mothanius
That explains the terrible "blur" every time they move.
It's not even motion blur, it's just a mush of rendering
trying to figure out what color the pixel is.
/u/elcocopelao
Yup! This isn't the case on the first pass, which to me
looks great if adjusted correctly. Obviously it's up to
personal preference, but here's some footage I got in
Gallipoli with one pass.

https://reddit.com/link/p7fa9x2/video/qpi8o8s4f5nh1/pla
yer
/u/Ekktz
Running 3 passes for a tool that's applied once
normally? Idk sounds like engagement baiting
/u/elcocopelao
Brother I'm trying to show that OPs video was deep fried
by multiple passes. Nobody should be playing above the
first pass, it starts messing as it's no longer getting
direct data from the motion vectors.
/u/Haunebu52
Yep, there are several LUT mods for Cyberpunk and this
video is using one of them. DLSS 5 isn't responsible for
the washed out look in this case.
/u/homer_3
Hey, we're trying to witch hunt over here!
/u/NombieTeeth8
It's a mod reshade popular ones are lut and dreampunk.
And from what I know dreampunk tends to make the sky
overly bright like that.
/u/splepage
This looks like DLSS5 with all the sliders maxed.
/u/Arbejdstilsynet
Don't say that, this sub and r/gaming is in a frenzy
already
/u/Full-Site1398
Either nobody played this game or everyone here has the
memory of a gold fish. Not every area was thick neon
city. this is the same area
/u/phxtravis
Isn't that location in CP2077 rather "bland" also? It's
outside the city, but not quite in the desert.
/u/The-F4LL3N
Using visualization mods and throwing dlss 5 on top of
it to get people complaining about dlss 5 is
disingenuous as fuck.
/u/Distinct-Tie-3285
yeah i was about to point out my dlss does not look like
that lmao

https://preview.redd.it/je8nau0vj5nh1.jpeg?width=1920&f
ormat=pjpg&auto=webp&s=a86971d936d11b1a51df2ca258c229bc2
4c8d3b5
/u/mr-english
That's because the graphics look real but the animations
definitely don't.

Everyone is "running" like an old person with
haemorrhoids... maybe that was the "artist's intention"?
/u/Immediate-Ad-8047
Why the heck does it look so off and realistic at the
same time. But not realistic in a good way Edit: Wow the
engagement on this post is insane, I wasn't expecting
this, well done people!
/u/HumbleBaker12
To me the movement and actions of the NPCs are extremely
offputting when they look like actual people.
/u/BeardiusMaximus7
Yeah, graphics can update as much as you want but if the
animations aren't lifelike it doesn't mean anything.
/u/Delboyyyyy
Makes you feel like you're walking through some alien
theme park full of human animatronics lol
/u/Otiosei
That just describes all AI generated movies and games.
/u/Delboyyyyy
Yeah pretty much but this is particularly tragic because
it's basically overwriting a pre-existing piece of art
to do it
/u/Altruistic-Earth-666
this described it so well, its actually perfect for the
impression I had that I couldnt put into words.
/u/Big-Resort-4930
It's like playing a 30 yr old game with 8k texture mods
but all the same low poly models.
/u/damoek
Like that one time I installed all the awesome textures
and mods on Morrowind but the NPC's still walk around
with no knee or elbow joints.
/u/Natemcb
Based on the last keynote they did for DLSS 5, looks
like they want to try eventually try and tackle
animations as well
/u/Aethanix
https://giphy.com/gifs/QE8hREXIgRXeo
/u/MVRKHNTR
So what, we'll eventually get to a point where the
player never actually sees the game and just some video
a piece of software spat out imagining what the game
would be if it was something else?
/u/Icy-Guarantee6994
With the prices of new hardware, we'll reach a point
when we'll imagine we are playing the games, instead.
Maximum immersion, we got back to books, lol.
/u/luriso
"meet my pet rock, his name's Andy"
/u/Icy-Guarantee6994
Dude comes with a shinier pet rock. "Mine has RTX on".
/u/MalcolmLinair
Worse, it plunges you straight into the Uncanny Valley.
Every instinct we have is suddenly screaming at us that
this this isn't human, and is probably dangerous.
/u/Csicser
Also, if I wanted to see dilapidated scenery and
homeless encampments with drug addicts, I'd just go
outside... Not everything needs to be hyper realistic,
this just looks like that shitty depressing part of town
you normally try to avoid
/u/PunkPirate56364
The uncanny valley is a psychological reaction where
things that look almost human-but not quite right-make
people feel unsettled, creeped out, or scared.

DLSS5 gives characters photorealistic faces... but
these characters are not fully realistic due to movement
and other things.

They are almost like actual humans, and that feels
offputing.
/u/Forb1ddenKnowledge
From what I read you get a 50 percent loss in GPU speed
when you use dlss5.

From were I am sitting it's not worth it especially if
a game allows for high resolution textures..
/u/bigpunk157
You really do not need the 8k feet textures in any of
these games.
/u/ittleoff
Isn't this really targeted for 60xx series? Like 20xx
introduced raytracing but wasn't worth it, and dlss 5 is
introduced in 50xx series but isn't worth it.

Not something I'm going to pay 5k for however, but not
sure anything Nvidia gaming feature is worth 5k.